Gaming

One Malaysian Dev, 3.5 Million Copies: TCG Card Shop Simulator Finally Lets You Duel

For two years, millions of players tore open booster packs, priced shiny cards, and stocked shelves in a make-believe hobby shop without ever playing a single card. That changed on 15 September 2026, when TCG Card Shop Simulator reached its 1.0 release and delivered the feature fans had begged for since the game first went on sale.

The date has a neat symmetry to it. This trading card game (TCG) shop sim first went on sale in Early Access on Steam, where unfinished games are sold while they’re still being built, on 15 September 2024. That puts 1.0 exactly two years to the day later, with more than 3.5 million units sold in between. When he announced the release date in August 2026, creator Ding Shen Sia said he “didn’t expect it to blow up the way it did.” That’s a modest way to describe numbers like these from a one-person studio.

The update takes the game somewhere new, too. PlayStation 5, Nintendo Switch 2, and Nintendo Switch all got it on the same day, marking the game’s first appearance on Sony or Nintendo hardware, while the existing Steam and Xbox versions moved up to 1.0 alongside them. If you play on a PlayStation or a Switch rather than a PC, this is your first chance to run the shop!

He Wanted His Own Steam Cards

Sia hails from Malaysia and releases his games under his own studio, O.P. Neon Games, which both develops and publishes TCG Card Shop Simulator on every platform. He grew up playing monster-raising games and the card games that came with them, and wanting to relive the thrill of ripping open a fresh pack is what pushed him to make this one. Anyone who has chased a lucky pull in FIFA 22 Ultimate Team knows exactly how that feels.

A virtual card shop interior lined with glass display cases of collectible figurines under skylights
Rows of glass cases, figurines on stands, and orange price tags: the kind of shop millions of players have spent two years building

He didn’t come out of nowhere, either. Sia taught himself to code in high school by making Macromedia Flash games, then studied at The One Academy to sharpen his art. Later he worked at Malaysian studio Passion Republic as an animator, rigger (the person who builds the skeletons that make 3D characters move), technical artist, and programmer, and his last project there was the giant-monster brawler Gigabash. By 2017 he had gone fully indie, and he has said he made 10 mobile games before moving to PC.

Why he made that jump is the most relatable part of the story. In an interview published on 15 March 2026, Sia said he wanted to see whether he could get his own Steam trading cards, the digital collectibles players earn from games on the store. That curiosity became his “fuel to start making a PC game and putting it on Steam,” and it’s fitting that a collector’s itch grew into a card shop that millions of people now run.

Getting there took a toll. Sia spent about five months building the first Early Access version full-time, weekends included, and kept working on it for more than a year after release. He named his biggest challenge as “building and expanding an early access game as a solo developer while the game suddenly exploded in popularity.”

At one point he paused development to look after his mental health, before coming back “full force into 1.0.” Plenty of indie success stories skip that chapter, and his openness about it makes him far easier to root for.

The Cards Fight Back

Here’s the irony that hung over TCG Card Shop Simulator since 2024: its in-game card game, Tetramon, couldn’t be played. You could open packs, hunt for rare cards, and sell singles (individual cards) to customers, but a card was only ever worth its price tag. One fan grew impatient enough to build a rough playable version in a separate card-game programme so they could try it with other people.

An in-game tournament leaderboard showing Round 4 results, player stats, and win-loss records
Round 4 standings on the in-game leaderboard, where Tournament Mode tracks every win and loss in your shop

Version 1.0 fixes that. You can now build decks from the cards you’ve collected and battle with them, while a new Tournament Mode lets you host competitions for non-player characters (NPCs) as the shop keeps running around you.

Hosting was always part of the shop-owner fantasy. You set the game format and the entry fee, then invite players to compete on your premises, though the game warns that a grubby store (or grubby players) will send customers packing. Tournament Mode turns those evenings into a proper event with standings to chase.

Xbox’s September Game Pass update named the battles as the big draw of 1.0, and the release date trailer leans hard into nostalgia with a look inspired by 1990s Saturday-morning cartoons. For a game about kids’ card crazes, that’s the right era to borrow from.

A great pull used to mean a better price, and now it can mean a better deck.

Hooked Players, Honest Gripes

Players love it. One Steam tracking site counts more than 49,000 user reviews, and 96.5% of them are positive. Complete Xbox scored the game 85% on 12 March 2026 and called it tough to put down, while one player describes the pack-opening loop as “dangerously addictive,” which any kiasu card fan (Singlish for someone who can’t bear to miss out) will understand.

The complaints are about how long the fun lasts. Punished Backlog reviewed the Early Access version on 8 October 2025 and found it light on depth, though still worth playing. A post on the game’s Steam discussion boards went further, calling the game “hard to recommend” because it lacks basic quality-of-life features and doesn’t support separate playthroughs.

Shop sims live or die on that problem. DANAMIC’s 2016 review of Merchant, a game about equipping heroes for profit, found that reused designs made running the shop feel like a chore. Tetramon battles are O.P. Neon’s answer to the same trap, since two years’ worth of collecting finally has a use beyond sitting on a shelf.

Which Version Should You Grab?

All five versions launched together, so nobody is stuck waiting. If you already pay for Xbox Game Pass, this one’s easy: version 1.0 is on the service across console, PC, handheld, and cloud, so the new battles cost you nothing extra to try.

Vertical promotional artwork for TCG Card Shop Simulator made for the Southeast Asian Games Showcase
Promotional art for the Southeast Asian Games Showcase, a regional stage for a game built by one developer in Malaysia

Reaching more players has been the goal for a while. The game came to Xbox through Game Preview (Xbox’s version of Early Access) on 28 October 2025, and when it joined Game Pass on 24 February 2026, Sia said he wanted it “to be experienced by as many players as possible.” It’s playable in 10 languages, including Japanese, Korean, and both Simplified and Traditional Chinese, which helps explain how far it has travelled.

Everyone else should look hardest at the Nintendo Switch 2 version, because a game built on “one more pack” is perfect for the MRT (Mass Rapid Transit) ride home. PC players should know one thing before diving in, though. On the Steam forums, players have reported the frame rate dropping once a shop is crammed with cards on display.

The bigger your collection gets, the more a capable machine helps, so a gaming laptop along the lines of the Acer Predator Helios Neo 16 will cope far better than an office notebook.

Early buyers also got the better price. Steam was charging US$19.99 for the Early Access version in July 2026, matching the Xbox listing, and O.P. Neon said the price would rise once Early Access ended. If you held out for the finished game, expect to pay more than that Early Access figure.

🗓️ Release date: Tuesday, 15 September 2026
🎮 Platforms: PC (Steam and Microsoft Store), Xbox Series X|S, Xbox One, PlayStation 5, Nintendo Switch 2, and Nintendo Switch
🎟️ Game Pass: Included on Xbox Game Pass across console, PC, handheld, and cloud
💰 Price: US$19.99 on Steam and Xbox during Early Access, with a price increase confirmed for 1.0
🃏 New in 1.0: Playable Tetramon battles, deckbuilding, and Tournament Mode
🌐 Languages: 10, including English, Japanese, Korean, and Simplified and Traditional Chinese
👤 Developer and publisher: O.P. Neon Games, founded by solo developer Ding Shen Sia

TCG Card Shop Simulator 1.0 is out now on Steam, Xbox, the PlayStation Store, and the Nintendo eShop. Before your first duel, read Xbox Wire’s breakdown of Tetramon battles to see how matches work, then open up your shop and put two years of card hoarding to good use!

Visuals courtesy of O.P. Neon Games.

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The DANAMIC Team

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