There’s a particular kind of silence that falls over a Discord voice channel when a trailer starts and nobody recognises the music yet. Bloodstained: The Scarlet Engagement got one of those moments on 17 September 2026, when publisher 505 Games and developer ArtPlay dropped an all-new gameplay trailer during the Xbox Showcase at Tokyo Game Show.
For a Singapore reader, here is the short version before anything else: PlayStation 5, Xbox Series X|S and PC, some time in 2027, and there is no S$ price yet, Japanese trade listings still record the price as undecided. Nothing to pre-order on PlayStation Store Singapore, the Microsoft Store or Steam, and no local retail box to queue for at Plaza Singapura or Funan. The trailer is the entire thing you can actually consume today, and you can watch it on 505 Games‘ own channels.
This is the prequel to Bloodstained: Ritual of the Night, the 2019 game that started life as a Kickstarter plea and ended up as the closest thing anyone has made to a new Castlevania: Symphony of the Night. Seven years later, the follow-up has a slot anchoring a platform holder’s Asian broadcast, 505 Games and ArtPlay clearly treat that as a promotion, and it tells you where this series now sits.
What the Trailer Actually Shows
The footage runs through new characters, several different environments, a spread of enemies, and a handful of mechanics nobody had seen before. 505 Games describes it as the most extensive look at the game so far, and the framing is gameplay rather than a pre-rendered cinematic, which matters when a 2027 window is the only date on offer.
The setup: a floating castle hangs over 16th century England, controlled by a sinister figure called Elias, and his demonic forces are busy terrorising everyone below. Two new heroes, Leonard and Alex, are the ones sent to bring it down. The game keeps the series’ 2.5D gothic presentation, and pushes harder on strategic combat, crafting, and exploration across what the release calls a sprawling, cursed land.
Two protagonists instead of one is the change worth watching. Ritual of the Night was structurally orthodox: a single character, one castle, gear and shard builds layered on top. A dual-lead design changes how a map is built, how backtracking works, and what an ability gate can even mean. That’s the detail worth theorising about, far more than the floating castle.
From Kickstarter Pitch to Xbox Stage
The distance travelled here is genuinely funny. Ritual of the Night was crowdfunded in May 2015, pulling roughly US$5.5 million from backers who wanted Koji Igarashi to make the game Konami no longer would. Igarashi produced Symphony of the Night in 1997 and then shaped the handheld run that followed it, from Aria of Sorrow to Order of Ecclesia, before leaving Konami in 2014.
That first game shipped in June 2019 after real delays, and the Switch version arrived late and rough enough that its reputation never fully recovered. The PC version came out the other side in far better shape: a Metascore of 83, and a Steam rating sitting at Very Positive, with 94% of roughly 40,200 reviews positive. Read enough of those reviews and the same verdict repeats, a loving tribute with some clumsy execution.

The Scarlet Engagement is the version of that project with a budget and a slot on a platform holder’s stream. Xbox’s Tokyo broadcasts have a way of turning a reveal into a week of clips, the same way the Xbox Games Showcase in 2025 spent two hours setting the agenda for a season of gaming discourse. A trailer that lands in that slot gets pulled apart frame by frame within the hour, and for anyone here who stayed up for the stream rather than waking to the clips, this was the segment worth the lost sleep.
What Singapore Players Can Confirm Today
Here is the honest state of play, and it’s shorter than anyone would like. The game is confirmed for PlayStation 5, Xbox Series X|S, and PC, with a release window of 2027 and no specific date attached.
Where things stand, at a glance:
- Price in S$: none. Japanese trade listings record the price as undecided.
- Age rating: still under review, so no IMDA-equivalent classification to check yet.
- Editions: no tiers announced, no standard or deluxe split.
- Pre-order: nothing to pre-order, and no pre-order bonus announced.
- Demo: none announced.
- Nintendo platforms: not announced.
- What to do now: watch the trailer via 505 Games, and wait.
So if a reader in Singapore or the US is waiting for something to click, there isn’t one yet. What there is, in practical terms, is a 2027 window, three platforms, and IGA’s name on the direction. Everything else is a 2027 conversation.

Why This Reveal Matters Now
Gothic action games are having a genuine run, and The Scarlet Engagement is arriving into a crowd rather than an empty room. That’s the pressure IGA is walking into, and it’s also the argument for the dual-protagonist system, the expanded crafting, and the larger map. A 2019-shaped Metroidvania released in 2027 would get politely reviewed and forgotten, and everyone involved appears to know it.
The thing to keep an eye on between now and launch is whether ArtPlay shows those systems in motion rather than in trailer cuts. Two heroes is a headline; two heroes with a reason to swap mid-fight is a game. The next showcase is where that gets answered.
🗓️ Trailer revealed: 17 September 2026, during the Xbox Broadcast at Tokyo Game Show
🎮 Platforms: PlayStation 5, Xbox Series X|S, PC
📅 Release window: 2027
💰 Singapore price: not announced, undecided in trade listings
🏰 Setting: 16th century England, under a floating castle ruled by Elias
🗡️ Heroes: Leonard and Alex
🎨 Developer: ArtPlay, under the direction of Koji Igarashi (IGA)
📦 Publisher: 505 Games
The trailer is the whole event here, so watch it, pause on the environments, and go argue about what Leonard and Alex can each do that the other cannot. Then keep an eye on 505 Games for the next drop, because a 2027 game with this much still unannounced has several reveals left in it, and the pricing conversation for Singapore players hasn’t even started yet!
Visuals courtesy of 505 Games.
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